![]() ![]() *In my experience, it doesn’t hurt to delete these files when they get bloated. This is awesome!Īdditional Note: If you decide to remove a world you added, don’t forget to delete the 2 World Cache files for the specific world.ĭocuments > My Documents > Electronic Arts > The Sims 3 > World Caches I followed sittingbear’s path and the world I wanted to check out loaded perfectly. Just remember to take it out if you ever have to re-patch. ![]() Then copy the world file using this pathway: Program Files (x86 on 64bit Win 7) > Electronic Arts > The Sims 3 > Game Data > Shared > Non Packaged > Worlds and paste the world there and go load up your game. world for the world you are working with). Rename the package to Pagoda Isles.world (this world name is an example, you would just need to change .package to. …instead of installing the simpack use Delphy’s Sims3Pack Multi-Installer to extract the world. Now that I know how to check out worlds without adding to my bulging DCCache folder, I’m going to be like a kid in a candy store. They weren’t worlds I wanted to keep or play in. There have been at least a few worlds that I’ve installed via the launcher and very shortly afterward, uninstalled them. ![]() You may freely edit and use these items in your builds just give me credit for the conversions where due.Learn something new every day: Today I learned how to install custom worlds without using the launcher, thanks to sittingbear. The Meshes and textures used in these items are converted from the sims medieval, i take no credit for making them myself, these have only been converted and retextured by myself to be able to be used in the sims 3. House 7 - 12468 vertices - use more sparingly GATES - a selection of gates and towers for walls, includes a working clock (add to tower separately)ĭECO HOUSES - Medieval style buildings to fill in your towns (use smoke effect on chimney stacks for extra lived in feel!) MISC - lighthouse, windmill (working blades to follow) street pennant and flag, seawall recolour to match wall texture ![]() Royal quarters - 40484 vertices - limit to one per world (may reduce size in future or remove)īOULDERS - selection of boulders from large to small, to get the matching terrain paint extract the texture from any file via S3PE smallest - 58 vertices - largest - 548 vertices TOWERS - various towers and buildings for use along walls or wherever you fancy! the hexagonal building is designed to go on a 64圆4 lot you then build inside it (may be reducing size in the future) WALLS - a selection of medieval town walls and walkways, ivy and wall towers Install these files in your mod folders both in create a world and in your main sims 3 directory (my documents) if you need to setup a mod folder in your create a world folder instructions can be found on how to do this via a google search In the misc file you can find some recolors of existing sims 3 objects, seawall and flag if you should wish, these have been added to match upcoming build and buy objects sets i will post soon.Īny medieval requests let me know and i will see what i can do Any problems let me know and i will look into it. You can find these items in you caw metadata list, type TSM (the sims medieval) and they should show up. Windenburg Medieval Map Replacement - DOWNLOAD. I have also worked on the buildings side to enable them to show light through the windows at night time as per the pictures to give that lived in feel. Windenburg Medieval Map Replacement - DOWNLOAD Patreon. These objects don't have interactions they are scenic with no footprints so your sims can walk through them unless you paint the routing on the terrain. Some objects have been made myself from other bits and bobs in the mesh files. Supplied in this download are building objects for Sims 3 Create a World, these objects have been converted from the sims medieval and are fully useable in world creation. Thanks for taking the time to look, if you are a keen medieval sims player and want to build your own world then this is the custom content for you! Once placed in your world in caw and exported they will show in your playable world as long as the content is in your mods folder. (the main cloned object is the mill from supernatural)Īlso these are designed to show up in CAW only, they wont show in edit town function in game. Major update!! I would recommend that you have supercaw (do a google search) installed for some of these items to show in the metadata list, supercaw unlocks all the debug items into the metadata list which I think some of these are cloned off. ![]()
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